- 1.5 Conventions
- OpenGL News Comments - Raytracing quaternion julia sets on the GPU using the OpenGL API
- OpenGL Redbook Samples
- OpenGL - The Industry Standard for High Performance Graphics
- OpenGL News Comments - Translucent Shadow Maps for sub-surface scattering using the OpenGL API
- Official feedback on OpenGL 4.1 thread - OpenGL.org Discussion and Help Forums

