Headline News
GLK OpenGL Tool-kit, version 0.2 released
Nov 15, 2010
GLK is a simple cross platform C++ framework for creating basic OpenGL applications. Release Highlights: - Support for desktop compositing (currently Linux only). - Mechanism for toggling fullscreen/windowed mode, and for toggling window decorations. - Mechanism for requesting a particular framebuffer configuration.
Category: Developers • Permalink
Suggestions for OpenGL 4.2 and beyond
Nov 15, 2010
“Suggestions for OpenGL 4.2 and beyond” is a well thought out look at where one developer would like to see OpenGL heading. The two main points covered are exposing more hardware capabilities and streamlining the API language.
Category: General • Developers • Permalink
Leadwerks Offers Torque Developer Discount
Nov 15, 2010
In response to last yesterday’s announcement by InstantAction, Leadwerks is offering a 50% discount for Torque developers who migrate to Leadwerks Engine. “It’s sad to see such a long-established brand come to an end,” said Josh Klint, CEO of Leadwerks. “They’ve always provided a unique pathway for indie game developers, and we have a long history of supporting Torque developers with our level editing tools. In addition to the Torque developer discount, we’re also in discussions with pureLIGHT Technologies to see how developers can migrate their license to pureLIGHT for Leadwerks. InstantAction may be gone, but indie game development must continue on.” To claim your discount, see the order form here.
Category: Developers • Permalink
New GL3W release with support for dynamic linking
Nov 15, 2010
gl3w offers an easy way to get your hands on the functionality offered by OpenGL 3/4 core profile specification. It consists of a simple Python 2.6 script that downloads the Khronos supported gl3.h header and generates gl3w.h and gl3w.c from it. Those files can then be added and linked (statically or dynamically) into your project.
Category: Developers • Permalink
OpenGL Superbible Fifth Edition Review
Nov 12, 2010
A short review of the great OpenGL Superbible Fifth Edition book has been published on Icare3D blog. “The OpenGL SuperBible has been a reference book since the first release and this fifth edition is the first edition to be exclusively focused on modern, shader based, OpenGL programming. ...”
Category: Permalink
ClanLib 2.2.5 Released
Nov 12, 2010
ClanLib is a cross platform C++ toolkit library based around OpenGL. It’s primary focus is on games (free or commerical thanks to a BSD style license). Image, Sprite and Font drawing are optimised to give high frame rates by drawing in batches, reducing OpenGL state changes. If OpenGL v2.0 or above is not available, the library seamlessly provides OpenGL v1.3 or a high performance software renderer. Supports multiple windows with a full GUI framework for use in 2D or 3D applications. This latest version contains new examples demonstrating the ease of creating custom shaders. In addition, a HDR test has been updated to demonstrate using OpenGL floating point textures.
Category: Developers • Permalink
Hardware Video Decode and OpenGL Video Texturing for Linux
Nov 09, 2010
VDPAU (Video Decode and Presentation API for Unix) allows Linux systems to offload portions of video decode to the GPU. The resulting video can be post-processed with OpenGL, CUDA, or both. Watch Stephen Warren from NVIDIA explain VDPAU and demonstrate OpenGL texturing of hardware-decoded video frames. Slides (PDF) are also available.
Category: Developers • Applications • Permalink
GPU Pro 3: Call for Authors
Nov 09, 2010
After the success of the first seven entries to the ShaderX book series, of GPU Pro and the soon to be released GPU Pro 2, we are looking for authors for GPU Pro 3. The upcoming book will cover advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It will include topics on: Geometry Manipulation; Rendering Techniques; Handheld Devices Programming; Effects in Image Space; Shadows; 3D Engine Design; Graphics Related Tools; Environmental Effects and a dedicated section on General Purpose GPU Programming that will cover CUDA, DirectCompute and OpenCL examples. Proposals are due by March 17th, 2011. Contact details, an example proposal, writing guidelines and a FAQ can be downloaded from gpupro3.blogspot.com.
Category: Developers • Permalink
Ubuntu’s Unity to move to OpenGL based Wayland
Nov 07, 2010
Mark Shuttleworth announced that Unity would move to Wayland, the OpenGL based display management system. Is he crazy, or is this a bright new direction for Ubuntu.
Category: Applications • Permalink
G-Truc update on OpenGL 4.1 driver status
Nov 07, 2010
After receiving feedback from AMD, G-Truc has written a follow-up article to his original post on the current status of OpenGL 4.1 drivers.
Category: Developers • Permalink
OpenGL Programming Guide for Mac OS X
Nov 04, 2010
Apple has an excellent programming guide for OpenGL on Max OS X in their reference library. You can also download the guide in PDF format.
Category: Developers • Permalink
Texture and buffer access performance with OpenGL
Nov 03, 2010
Currently there are several ways to feed data to the GPU regardless of which API we use and type of application we develop. In the case of OpenGL we have uniform buffers, texture buffers, texture images, etc. The same is true for OpenCL and other compute APIs, which provide even more fine-grained memory management, taking advantage of the local data store (LDS) available on today’s hardware. This article presents memory access performance characteristics of AMD’s Evergreen-class GPUs, with a focus on what this all means from an OpenGL point of view. While most of the data is about the HD5870, the general principles and relative performance characteristics are valid for other GPUs.
Category: Developers • Processors • Permalink
New OpenGL 3.3 and 4.0 examples on the nopper.tv website available
Nov 01, 2010
The nopper.tv website now contains one more OpenGL 3.3 and one OpenGL 4.0 example. The OpenGL 4.0 example is a simple tesselation implementation. There are now 13 different OpenGL source code examples available.
Category: Developers • Permalink
AMD and NVIDIA release OpenGL 4.1 drivers
Oct 29, 2010
Only a few days since AMD released Catalyst 10.10a, they have released Catalyst 10.10c Hotfix with beta support for OpenGL 4.1. Among the slew of other changes are will see performance optimizations for AMD Radeon™ HD 6870 and AMD Radeon HD 6850 series of graphics products and OpenGL performance enhancements / gains can be seen in Prey, Quake Wars: Enemy Territories, and Heaven v2. Additional information can be found on G-Truc’s website.
Category: Developers • Permalink
3D Anatomy software uses OpenGL for multiple model viewing windows
Oct 28, 2010
3D Muscles Teacher, a training application for medical students and physio-therapists can display views of the model in an arbitrary number of interactive viewing windows. The application uses OpenGL for auto-colorization and display of auto-hiding muscle name labels. The offline program has internet bindings to retrieve further public information about the muscular system. A demo version can be downloaded from our website.
Category: Applications • Permalink
