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AMD Fusion Developers Summit call for heterogeneous computing proposals

Dec 14, 2010

In June 2011, developers, academics, industry leaders, and emerging innovators will convene in Bellevue, Washington at the inaugural AMD Fusion Developer Summit to learn about the AMD Fusion APU and the potential market opportunities it presents. AMD invites pioneers in heterogeneous computing to share their work and research findings in the form of presentations, technical papers, or reports with this influential community. Deadline for submissions is February 4th 2011.

Category: DevelopersPermalink

Khronos Group prepares for SIGGRAPH ASIA 2010 DevU

Dec 14, 2010

The Khronos Group is hosting a Khronos Developer University co-located with SIGGRAPH Asia. Numerous Khronos members have joined together with each member taking a demonstration suite to create a large number of exciting demos in the Khronos Pavilion on the SIGGRAPH trade show floor. On December 17th Rightware is sponsoring a Beer and Demo Social. Complete dates, and schedules are available on the Khronos website. The Khronos Group has just wrapped up very successful events in Beijing and Tokyo.

Category: GeneralDevelopersPermalink

OpenGL Code Samples (December 2010) released

Dec 14, 2010

Fourteen modern OpenGL code samples have been released. From Triangle to Volumetric Ray Casting all written using only non-deprecated functionality.

Category: GeneralPermalink

ShaderToyMark 0.2.0 available with better SLI and CrossFire support

Dec 10, 2010

ShaderToyMark is an OpenGL 2 benchmark based on hefty pixel shaders written by demomakers. ShaderToyMark is an application built with the GeeXlab demotool. This new version of ShaderToyMark fixes some mulithreading bugs and brings a better multi-GPU support (SLI and CrossFire). ShaderToyMark is perfect to benchmark the raw power compute of modern GPUs.

Category: DevelopersPermalink

OpenCL on the CPU and why it can be useful

Dec 08, 2010

A few advantages to using OpenCL on the CPU are: results on the CPU for further processing, CPU-code can be mixed with OpenCL and specific algorithms can be processed faster because there is no PCIe-overhead. Streamcomputing has a closer look at at why you may find OpenCL on the CPU useful for your own work.

Category: DevelopersPermalink

gDEBugger is now free

Dec 07, 2010

Looks like the folks at Graphic Remedy have modified their business model, and have made gDEBugger available at no cost. The official free version will be available later this month, and there is currently a modified license that allows you to use the current version right away.

Category: ApplicationsPermalink

VR Juggler version 3 released with OpenGL 3 support

Nov 29, 2010

VR Juggler 3 is now available. VR Juggler 3.0 has a totally redesigned cluster infrastructure based on a formal client/server model and support for OpenGL 3.0 contexts as well as many other fixes and updates. VR Juggler provides a platform for virtual reality application development allowing a user to run an application on almost any VR system.

Category: DevelopersApplicationsPermalink

ATI launches two new OpenGL 4.1 / OpenCL 1.1 ready mobile Radeon series GPUs

Nov 29, 2010

AMD just released Radeon HD 6000-series mobile model GPUs: the Radeon HD 6500M and Radeon HD 6300M. OpenGL 4.1 and OpenCL 1.1 support is included as well as DirectX compatibility.

Category: ProcessorsPermalink

DMP announces two new OpenGL ES Programming Courses for January 2011

Nov 26, 2010

DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run January 13-14 and January 20-21 2010. Complete details are available online for the Training I and Training II courses in english, and in Japanese.

Category: DevelopersPermalink

VGP3 OpenGL racecar simulator

Nov 26, 2010

VGP3 is an advanced racecar simulator with unique physics, advanced AI and both online/offline racing modes. VGP3 is one of the very few commercial sims not Windows-centric, available for Windows and OS X. The 3D engine is based on OpenGL and supports 2.x features such as GLSL, VBOs, FBOs and shadow maps. VGP3 is fully moddable and customizable, file formats are documented, including GLSL code and 3D object/physics config files. Tools such as 3D object converters and track editors are available as well. A demo—freely downloaded without any registration—is available from the VGP3 website!

Category: GeneralApplicationsPermalink

Image Processing with OpenGL and Shaders

Nov 24, 2010

A quick how-to on image processing with OpenGL and GLUT. Taking you from video input to final output.

Category: DevelopersPermalink

jMonkeyEngine 3 SDK Alpha3 released - Terrain and Networking now in core

Nov 23, 2010

Advanced OpenGL 2 engine jMonkeyEngine 3 has officially tagged a third ALPHA release ready for download. This release sees many additions like terrain and networking and also jMonkeyPlatform has been improved with many additions and fixes.

Category: DevelopersPermalink

OpenGL Samples Pack 4.1.3.3 released

Nov 22, 2010

OpenGL Samples Pack 4.1.3.3 released with a major update of the CMake project, as well as some code cleaning, a couple of bug fixes and library updates.

Category: DevelopersPermalink

Simple Fluid Simulation

Nov 22, 2010

Philip Rideout’s blog has a new write-up on simple 2D fluid simulation using modern OpenGL. Sample code in C is provided.

Category: DevelopersPermalink

Intel releases OpenCL SDK

Nov 16, 2010

Intel® OpenCL SDK is an implementation of the OpenCL 1.1 standard optimized for Intel® CoreTMprocessors, running on Microsoft Windows 7 and Windows Vista operating systems. This Alpha software brings OpenCL for the CPU in support of OpenCL developers desiring CPU advantages found on many OpenCL workloads. OpenCL language and Application Programming Interface (API) enables you to seamlessly take advantage of the Intel® CoreTM processor benefits such as Intel® Streaming SIMD Extensions (Intel® SSE) utilization and Multi-Core scalability.

Category: GeneralDevelopersPermalink

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